Experiential Augmentation is my ongoing masters thesis project. The project is an exploration of using people's innate understanding of physical phenomena (just like we know heaviness relates to quanitity) to create intuitive understanding of invisible digitial processes. The goal of the project is to create frameworks for the design of physical digital objects, that are able to communicate their invisible digital processes, without the aid of screens.
In the near future, computing will leave the screens of our phones and computers and be embedded in our environment. We will be surrounded by digital / physical “smart things”.
Physical objects can communicate to us through physical affordances and qualities. The digital side however is invisible. How can these physical digital objects communicate their invisible digital processes? Should we just put screens on everything? Is there something we can learn from the way physical objects communicate?
My ongoing thesis work is related to augmenting physical properties of objects to allow them to describe digital processes as well. For example, the weight of a physical container tells us something about the quantity of matter it holds. Why shouldn’t weight also tell us the quantity of digital matter an object holds?
Shapeshift is the first in a series of explorations of Experiential Augmentation. In Shapeshift, I explore the manipulation of shading and shadow in augmented reality to create dynamic weight and dynamic affordances in objects. A work in progress paper for Shapeshift was accepted to the TEI 2017 conference.